

This logistics can highly be diminished by game design, but since there isn’t any steps taken to adress these issues from developers I can only interpret that as Blizzard doesn’t care about their subscribers who are PUGing the content.

Most students consider this situation unacceptable. Chances of failing an entire course rise, leading into necessity of repeating a whole course. But the logistics surrounding PUG raiding makes the reward per time spent extremely low. Otherwise, college students expose themselves against risks of getting a bad grade for their assignments. In fact, I find progressing on a boss highly enjoyable. I dont at all mind wiping on a boss while people are learning the fight. I spent more time running through the instance than fightning the boss. The rest of the time was spent forming the group, summoning people at the stone, traveling through the entire raid instance due to a bug that prevented us from appearing at the highest echelon of the instance whenever we resurected or entered the instance, instead we appeared after The Nine, replacing people who leave, going back out to summon new players, going all the way back to the boss again and so on. We spent 1h 40 minutes, and only managed to make 5 pulls, with active fight time around 13 minutes. Me and a few friends just made a pug raid to kill HC Guardian of the first one.
