
We will all need to find functions again. Code signatures and hooks will need to be rewritten. Plugins using the Address Library will need to be divided in to “pre-AE” and “post-AE” eras. Some games have worked around this limitation by building the code that interacts with Xbox Live in to a secondary DLL that is dynamically loaded by the game, but they didn’t choose this option. I didn’t ask specifically, but the most probable reason for this is that the Xbox Live libraries used for achievements on the Windows Store are only available for 2017 and later. Class layouts are unlikely to change, luckily. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks.
Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. SKSE allows modders to hook into Skyrim’s game engine. The developer of Skyrim Script Extension (SKSE), extrwi, is now warning modders that the update, which will be released as a patch to existing Special Edition installations, will likely break tons of mods that rely on the extension. Bethesda announced The Elder Scrolls V: Skyrim Anniversary Edition in August, a new version of the beloved open-world RPG that includes Skyrim Special Edition and 74 creations comprising hundreds of elements such as quests, items, armor, and houses.
